/**
 * \file FieldGrass.h
 * \brief Header file for the \a FieldGrass class.
 * \ingroup Map
 */

#ifndef FIELDGRASS_H
#define FIELDGRASS_H

#include"Field.h"

/**
 * \class FieldGrass
 * \brief Class to represent a \a Field of grass terrain.
 * \ingroup Map
 */

class FieldGrass: public Field{
public:
	FieldGrass(int r, int c);///<Constructor. \param r Row. \param c Column.
	~FieldGrass();///<Destructor.
	
	FieldType type()const{ return FIELD_GRASS; }///<Returns the \a FieldType of this \a Field.
	int movementCost()const{ return 2; }///<Returns the cost of moving over this \a Field.
private:
};

#endif
